Presently we only make mods and projects for C&C Generals: Zero Hour although in the future we intend to move onto different game engines to create other mods and game projects. We make our modifications and projects for fun - that is how it has always has been, and it has not changed today and it will remain this way. Some consider us "professional" although we think that might be a bit too much praise. We do this with passion and have high standards for our projects. Our main objective is to just do our hobby which is modding/game design using an already developed engine, starting out with the SAGE engine for Generals and Generals: Zero Hour on which we based our first modifications. Thus, we decided to unite under one name as SWR Productions in July 2007 and have been going on like that till the present day. Since then we have explored a new Total Conversion mod known as WarGames Zero Hour and shortly thereafter Rise of the Reds. A lot of new custom content was added and thus ShockWave became a public mod on March 16th 2005.Īfter this, with the help of Deathstrike, who later became second-in-command of what was then known as the "ShockWave Team", we had several other releases for ShockWave including version 0.9, which was the kick start of our fanbase. This project was a personal mod for friends on LAN games at first, but around late 2004 André met up with Chrizz and things started to become a bit more organized. It all started out in the early summer of 2003 when André, more commonly known as "The Hunter", started out attempting to tweak weapon stats and sound effects in Command and Conquer: Generals. SWR Productions was previously known as the ShockWave Team. SWR Productions stands for "S"hockWave, "W"arGames and "R"ise of the Reds which were our first 3 major projects.
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